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Commander. This Character was for the Protector VR Demo for Unity. It was a team effort from me, Fred Pashe, and Omz Velasco. I partially concepted, modeled, and textured the main armor and blow gun. Fred concepted, modeled, and textured the accessories, gloves, boots, and arm sleeves. Omz modeled and textured the face. 30,331 tris.

Textures. Diffuse, Normal, Roughness, Metalness, and AO. In Game texture sizes 1024 and 2048.